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Games of the past
Video arcades were alive with action, sounds... and people
Dallas
Hansen
November 4, 2006
Strolling through Winnipeg Square one afternoon this week, I aimed for
an oasis of frivolity amid the underground concourse's sober bustle --
RC Amusements, a longstanding video arcade tucked behind the Kernels
popcorn stand since before I could remember. So timeless did the place
seem that I was stunned when I found it was gone.
Oddly enough, I fell in love with downtown Winnipeg because of video
games. Among my early memories is a mid-1980s trip to Long John
Silver's, an arcade on Portage Avenue that seemed, at the time, the
most exciting experience of my life. It wasn't just the games. The
sounds, people, voices, lights, and carnival atmosphere provided
soothing stimulation to an easily bored, hyperactive child.
By the time I was eight, the Saturday bus ride downtown had for me and
my schoolmate, Alan Charbonneau, become a weekly ritual. After a week
of waking at six a.m. to deliver newspapers, we rewarded ourselves by
leaving our parents behind to wander from Saratoga Amusements to Games
on the Avenue -- usually stopping at Comic World in-between -- battling
it out at Karate Champ or Bubble Bobble during the lull in home gaming
that existed between the Atari and the Nintendo.
There were other places to play. MagicLand offered unlimited gaming by
the hour. KK Amusements in Eaton Place featured the newest and the best
games, but the staff were particularly keen that you present a signed
parental permission form if you were under age 16. Although barely 10,
I had grown to be taller than one of the arcade's employees, who upon
snarkily asking, "Are you 16?" received my annoyed reply, "Are you?"
During weekdays, we had to contend with the local Double Dragon machine
at St. Anne's Food Store -- invariably surrounded by what today would
be the unthinkably politically incorrect spectacle of chain-smoking
sixth-graders in full heavy metal attire. These older fellows were
prone to shaking you down for your comic book money and most often
smelled as nasty as they appeared.
The corner store arcade game was a cornerstone of the youth community
even years later. During high school, the 7-Eleven near Glenlawn
Collegiate played host to a seemingly incessant Street Fighter II
tournament. Among the boys, social rank and popularity within the
school's halls were actually in large part determined by how well you
played that game. By this point, heavy metal kids had become nearly
extinct, leaving me jostling for status against the jocks, preppies,
skaters, and hip-hoppers of the moment.
Arcade culture probably peaked around 1992, with the opening of Lazer
Illusions -- a giant, futuristic arcade in the east wing of Polo Park
Shopping Centre that had a notorious rule forbidding ball caps worn
backward. Lazer Illusions lasted just a couple of years, after which
the mall no longer seemed to be made for young people.
Downtown, however, always remained the Saturday destination.
My explorations eventually led me off the Portage Avenue strip. Crystal
Palace, a 24-hour billiard hall with a significant arcade, appeared on
my radar when I was 12. Located at Ellice and Donald, in the basement
of the building now occupied by the Giant Tiger discount chain, Crystal
Palace's menacing ambiance lent me a sense of toughness that seemingly
pushed me nearer to manhood.
These days, gamers are more likely to be grown-ups than kids. Indeed,
according to an poll in May, 40 per cent of U.S. adults play video
games. Few, however, do so in the public atmosphere of a video arcade.
Opponents are likelier to be across the world via the Internet, each
player sitting solitary at home. Or perhaps at a cyber caf , seated at
a terminal, matched against someone across the room. Either way, the
social component of video gaming has been lost.
Ordinarily, I would count myself among the majority who do not play
video games. Sometime in high school my leisurely interests shifted to
things more tangible: Girls, skateboarding, billiards, books. About a
year ago, however, my girlfriend and I rediscovered Winnipeg Square's
RC Amusements, and we began consciously visiting at least once a month.
Somehow we both knew RC's days were numbered. A combination of
sentiment and nostalgia kept us coming back, perhaps hoping our
occasional patronage would itself maintain the place. Possibly we were
seeking to squeeze out a few more memories before the opportunity
disappeared.
Thankfully, there remains one last video game arcade downtown, and it's
open 24 hours daily: Bourbon Street Billiards, at Vaughan St. and
Graham Ave. Not that I'm itching to play, but these games are best
enjoyed publicly, with strangers and with friends.
dallashansen.com
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